Volume I · World of Warcraft: Forever

A casual guild for the long road: dungeons at every level, a fire that is always lit, and raids we clear on our own clock.

Until the gates open
--Days
--Hours
--Min
--Sec
New Dungeons◆Level ◆ Raids in December◆Open to all
II.The Road

Nine Doors on the Way Up

IX new dungeons between the first campfire and the last.

  1. Hall of Thanes

    Door I of IX, level XIII to XVIII. Beneath Ironforge. The dwarves buried their kings deep. Something is knocking from the inside.

  2. Ruins of Lordaeron

    Door II of IX, level XV to XX. Above the Undercity. A throne room that remembers the bell. The Forsaken do not go upstairs.

  3. Wetlands Dig Site

    Door III of IX, level XXIV to XXIX. Whelgar's Excavation. The archaeologists found what they were looking for. That was the mistake.

  4. Dalaran

    Door IV of IX, level XXVIII to XXXIII. Alterac Mountains. A city of wizards under a violet dome. Most of them are still inside.

  5. The Drowned City

    Door V of IX, level XXXV to XL. Stranglethorn Vale. The sea took it. The sea has been careless with what it took.

  6. Krol'dok Stronghold

    Door VI of IX, level XL to XLV. Riverglades. An ogre fortress the size of a zone. The chanting starts after dark.

  7. Alcaz Prison

    Door VII of IX, level XLVIII to LIII. Dustwallow Marsh. An island the maps stopped mentioning. The prisoners did not stop.

  8. Blackmaw Hold

    Door VIII of IX, level LV to LX. Azshara. A furbolg city behind a gate no one opened. Its tunnels lead to the Barrow Deeps.

  9. Shaper's Terrace

    Door IX of IX, level LVIII to LX. Un'Goro Crater. Titan machinery, still warm. The last door before the road ends.

The Road, entire

We take them in order, at level, and we do not skip the walk.

Past the ninth door the road goes under the mountain. The Barrow Deeps open on the ninth of December.

III.The Inscription

Cut Once, Kept Forever

Three refusals and one promise, cut into the stone before anything else was built.

We do not track parses.We do not require attendance.We promise the fire stays lit.

Entropy is a casual guild for World of Warcraft: Forever. We run the new dungeons at level and the old ones for the story. We camp. We level slowly and together. When the raids open in December we will clear the ten-man on our own clock, and nobody will be asked to explain a log. Everything else is optional, including this paragraph.

  1. Dungeons

    Pillar I of III. Nine new ones on the way up, every old one on the way back. We run them at level, in order, with whoever is online.

  2. Social

    Pillar II of III. The campfire is the point. Sit, get rested, trade a buff, tell the story about Deadmines again.

  3. Casual raiding

    Pillar III of III. Ten-man Barrow Deeps when the gates open on the ninth of December. No parses, no benches, no homework.

The Inscription, entire

The stone does not get amended.

Everything else in this book will change, the dates first. What is cut here will not.

◆ ❦ ◆
IV.The Roll of Champions

Those Who Sit at the Fire

VIII souls, no spreadsheet. Each keeps a gate in the circle, and the spell calls on every one.

  1. Kushcode

    Champion I of VIII, Guild Master. Skyborne Mage, DPS. “Frost lasts longer than temper.”

  2. Brannoch

    Champion II of VIII, Officer. Orc Warrior, Tank. “I pull when the healer stops typing.”

  3. Veshara

    Champion III of VIII, Officer. Undead Priest, Healer. “Your health bar is a conversation, not a command.”

  4. Tokka

    Champion IV of VIII, Member. Tauren Shaman, Healer. “Totems are opinions with cooldowns.”

  5. Zelgrim

    Champion V of VIII, Member. Troll Warlock, DPS. “The voidwalker and I have an understanding.”

  6. Nyxaris

    Champion VI of VIII, Member. Skyborne Rogue, DPS. “You did not see me. We never met.”

  7. Dorrak

    Champion VII of VIII, Member. Orc Hunter, DPS. “The pet is the main. I am the pet's alt.”

  8. Mirelle

    Champion VIII of VIII, Member. Tauren Druid, DPS. “Bear when asked. Cat when not. Tree at the campfire.”

The Roll, entire

Every gate lit. Nobody sits on a bench.

The circle has no last stone. The ledger at the end of this book has a line left for whoever walks up to the fire of <Entropy> next.

V.The Horizon

What the Calendar Owes Us

No kills to count yet. Here is when there will be something to count, and what we intend to do about it.

  1. The Reveal

    12 Sep 2026. BlizzCon names the thing everyone had been calling Classic+.

    • Four new zones
    • The Skyborne
    • 56 race & class pairings
  2. The Beta

    17 Sep 2026. The gates crack open for testers. We start writing the roster.

    • Level 60 cap
    • Campfires lit
    • Talents at 1.12 rows
  3. The Gates Open

    4 Nov 2026. Launch, 3 PM Pacific. Entropy forms on day one and starts walking.

    • Nine new dungeons
    • Normal · PvP · RP
    • Included with a sub
  4. The First Raids

    9 Dec 2026. Barrow Deeps at ten, Hyjal Summit at twenty, Onyxia at forty. We start with ten.

    • Barrow Deeps · 10
    • Hyjal Summit · 20
    • Onyxia's Lair · 40
  5. The Second Phase

    Circa Spring 2027. Two new raids, two new dungeons, a new zone, and a legendary to chase.

    • 10 & 20-player raids
    • Two dungeons
    • Legendary questline
  6. The Return

    Circa Summer 2027. An iconic raid comes back rebuilt, beside another new one.

    • Revamped classic raid
    • New raid
    • Professions & legacy

The calendar, run out

Past the summer the dates stop. The road does not.

Everything after the first raids is an estimate, Blizzard’s and ours. Either way the fire will be lit when it comes.

VI.The Campfire

Sit. Get Rested.

The AppendixVII.

Open to all

The book ends in a ledger. Every name in it walked up to the fire the way you are walking up now.

◆ ❦ ◆
This chronicle is kept by the officers of Entropy and compiled from BlizzCon panels, beta notes, and whoever was last to leave the campfire. It records nothing that has not happened yet, which for now is everything.
Launch— days to the gates